UX design · onshore, in-house

UX design that starts with how your people really work.

We sit with the people who'll use your software while they do the real job, sketch the screens before we build them, and walk every path by hand before it ships. The result is software your team picks up quickly and wants to keep using.

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$ baytech design --start-with-people
› sat with the scheduler · real jobs, real screens
› 300+ mockups before the build
› wireframe → clickable prototype before the first call
› every feature walked by hand · 9 bugs caught
✓ 20 clicks → a few clicks

How we design

Our UX design process: we watch the work before we draw the screen

Good design isn't decoration. It's the shortest, clearest path through a real job. Here's how we find it.

  1. 01
    discovery

    Watch the real work

    We sit with the people who'll use the software while they do their actual jobs, in their actual tools, and note every workaround and extra click.

  2. 02
    user flows

    Map every path

    We lay out what each person needs to get done and the fewest steps to get there, before anyone debates colors.

  3. 03
    mockups

    Sketch it, then click through it

    Screens start as mockups and clickable prototypes, while they're still cheap to change. Petra Medical College's platform began as more than 300 of them.

  4. 04
    familiar first

    Familiar first, better second

    New software shouldn't feel foreign. We match what people already know, then take away the steps they never needed.

  5. 05
    walkthrough

    Walk it by hand

    Before a feature is done, a person walks it end to end against the live system and writes up what they find. People catch what automated tests miss.

  6. 06
    every screen

    Check it on every screen

    On Quest's system, color contrast, phone-to-ultrawide layouts and keyboard access are checked by automated tests, so they can't quietly slip.

300+

Figma mockups before Petra Medical College's platform was built

9

bugs the first hand walkthrough of Quest's workflow engine found that every automated test had missed

78%

of Sell Your Boards' traffic came from mobile devices, so we designed for the phone first

5

minutes of walkthrough before an estimator ran a first complete quote in Quest's new system

Figures from our Quest Industries, Petra Medical College and Sell Your Boards case studies.

Built from the scheduler's own walkthrough

Watch a screen take shape

Quest Industries' scheduler moved every job by hand, and when a machine broke down the whole board had to be rebuilt. We sat with her while she scheduled real jobs, then designed a board that works the way she already thought: one row per machine, one column per day, drag to move.

  1. 01

    Spot the problem

    A machine goes down, and the work booked on it has to go somewhere else.

  2. 02

    Drag it somewhere free

    Pick the job up and drop it on a machine with open hours, like moving a card on a board.

  3. 03

    Look first

    Before anything changes, the board shows which jobs the move affects.

  4. 04

    Confirm, with Undo

    One click to make the move, and one to take it back.

  1. 1. Sketch
  2. 2. Design
  3. 3. Walk it

Illustration based on the plant board we built for Quest Industries. Machine and job names are examples.

Before

20

clicks, by their VP of Operations' count, just to save a file in the old system

After

A few

clicks for a machining estimate in the new system: “We're down to a few clicks now and maybe a few edits.”

Quest Industries, in the words of their V.P. of Operations.

Design Work for Real Clients

What we changed for the people using the software, and what happened next.

Quest Industries

Mold tooling and machining, Michigan

Problem: Scheduling was a full-time manual job, and saving a file in the old system took, by their count, about 20 clicks.

What we did: Sat with the scheduler while she scheduled real jobs, then built a plant board that matches how she worked first, with drag to move, a look-first preview and Undo second.

Result: “We're down to a few clicks now and maybe a few edits.” The group testing it grew from 4 people to more than 11.

Sell Your Boards

Electronics recycling buyback

Problem: 78% of their traffic came from mobile devices, but orders ran on emailed photos and back-and-forth messages.

What we did: Came to the first call with a working prototype, then built a single-page order form with photo upload and an instant prepaid shipping label.

Result: Switched over with zero downtime: 47 orders and $4,171 paid out to sellers in the first week.

Petra Medical College

Healthcare career college

Problem: A previous firm had spent two years on their online school with little to show for it.

What we did: Designed it first, in more than 300 Figma mockups, then built staff, partner and student portals and a public site.

Result: Delivered in five months, on time and under budget.

RealSource Partners

Commercial real estate

Problem: A three-person team researched sites by hand, pulling data together from many sources.

What we did: Designed Pulse around an interactive map: zoom into any metro area and see competitors, demographic heat maps, traffic counts and drive times in one place.

Result: Revenue up 800% within two years of moving to the new platform.

Costera

Waste transport and environmental services

Problem: The only software on the market was too expensive and didn't follow how they worked.

What we did: Built their system with the founders in short cycles, with frequent demos for a steady feedback loop.

Result: About 600 jobs a year run through it. “Baytech’s ability to make the system come to life and make it easy to understand is impressive.” Mike Bruno, VP

MedData

Healthcare coverage screening

Problem: Hospital staff had to screen patients against coverage programs in all 50 states, and the old process skipped steps.

What we did: Built an iPad app with a guided workflow that walks staff through each screening, with or without an internet connection.

Result: “Users have adopted the solution faster than expected due to the vendor’s excellent problem solving skills.” MedData Program Manager

What the users said

We built Quest's new system around the way their people already worked. As more of the shop started using it, their VP of Operations told us what he was hearing.

I've been getting really good feedback from everybody. Nobody's been like, I don't wanna do this or this is complicated ... everyone's seeing how it can automate portions of their job.

Chance Hoover · V.P. of Operations, Quest Industries

Show us the screen your team dreads.

Bring us the workflow with too many clicks. We'll watch how it's really done and sketch what it could be.

Book a working session

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